Anno 117 - Seed Finder
Find the map you want before you start a game.
This tool is an offline tool that re-creates the world generator of Anno 117: Pax Romana.
It works out exactly which map a seed will produce, before you ever start a game. You can search millions of seeds for the islands, fertilities and building slots you want, and look at any seed as a map.
Features
- All five map template types (Archipelago, Atoll, Rift, Corners, Island Chains) in Small, Medium and Large setting
- Resource and fertility settings (Abundant / Regular / Sparse) and the different start modes (Flagship / Island)
- DLC01 Prophecies of Ash support, including Cinis, plus an experimental “activated later” mode
- DLC03 is prepared for, but not active yet
- German and English interface
- Save and load all settings as presets
Seed Searching
- Searches any seed range, up to the full 999,999,999 seeds, using all your CPU cores (tens of thousands of seeds per second)
- Define specific island conditions/locations for Latium and Albion: require fertilities on Starter, Secondary or Tertiary islands in certain postions of the map, or on any combination of them
- Cinis filters for all fertility slots and “maximum building slots only” filter
- Minimum filters for total and marsh area, mountain and river slots, and single mines (gold, marble, minerals, silver, tin, copper), plus gold and sturgeon river slots
- Advanced fertility filters for the harbour tiles and marsh tiles of islands with a given fertility
- Every filter shows statistics from 100,000 seeds, with a one-click “Median” button
- Stops after a set number of hits, and every run gets its own timestamped output file
Result table
- Sortable columns with Shift+click multi-sort; the fertility-specific columns can be switched on when needed
- Hover any cell to see where that seed stands against 100,000 seeds (minimum, maximum, median) in that metric
- Refine step by step: search again over only the seeds already in the table
- Load seed lists (
.txtor.csv), add single seeds by hand, and export to CSV - Compare seeds: pick a reference, and every value of the other seeds turns green (better) or red (worse)
Seed Scoring
- Rank seeds by what matters to you the most instead of just a strict pass/fail filter: appoint a weight (0–10) for every area, slot, mine and fertility
- A score out of 10 for each seed is calculated from that, with a hover breakdown per metric
- Optionally stretch the scoring range when a seed beats the 100k-seed statistics
Seed Preview
- Shows any seed as a map of both regions, with every island in its real position and rotation, plus decoration islands, traders and the raider
- Islands drawn as a tile map (buildable, marsh, river, harbour) or as the game’s own artwork
- Zoom with Ctrl + mouse wheel and drag to pan
- Hover an island for its fertilities, slot counts and tile breakdown