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Anno Companion – 117 Database

Anno 117 - Seed Finder

Find the map you want before you start a game.

This tool is an offline tool that re-creates the world generator of Anno 117: Pax Romana.

It works out exactly which map a seed will produce, before you ever start a game. You can search millions of seeds for the islands, fertilities and building slots you want, and look at any seed as a map. 

Features

  • All five map template types (Archipelago, Atoll, Rift, Corners, Island Chains) in Small, Medium and Large setting
  • Resource and fertility settings (Abundant / Regular / Sparse) and the different start modes (Flagship / Island)
  • DLC01 Prophecies of Ash support, including Cinis, plus an experimental “activated later” mode
  • DLC03 is prepared for, but not active yet
  • German and English interface
  • Save and load all settings as presets

Seed Searching

  • Searches any seed range, up to the full 999,999,999 seeds, using all your CPU cores (tens of thousands of seeds per second)
  • Define specific island conditions/locations for Latium and Albion: require fertilities on Starter, Secondary or Tertiary islands in certain postions of the map, or on any combination of them
  • Cinis filters for all fertility slots and “maximum building slots only” filter
  • Minimum filters for total and marsh area, mountain and river slots, and single mines (gold, marble, minerals, silver, tin, copper), plus gold and sturgeon river slots
  • Advanced fertility filters for the harbour tiles and marsh tiles of islands with a given fertility
  • Every filter shows statistics from 100,000 seeds, with a one-click “Median” button
  • Stops after a set number of hits, and every run gets its own timestamped output file

Result table

  • Sortable columns with Shift+click multi-sort; the fertility-specific columns can be switched on when needed
  • Hover any cell to see where that seed stands against 100,000 seeds (minimum, maximum, median) in that metric
  • Refine step by step: search again over only the seeds already in the table
  • Load seed lists (.txt or .csv), add single seeds by hand, and export to CSV
  • Compare seeds: pick a reference, and every value of the other seeds turns green (better) or red (worse)

Seed Scoring

  • Rank seeds by what matters to you the most instead of just a strict pass/fail filter: appoint a weight (0–10) for every area, slot, mine and fertility
  • A score out of 10 for each seed is calculated from that, with a hover breakdown per metric
  • Optionally stretch the scoring range when a seed beats the 100k-seed statistics

Seed Preview

  • Shows any seed as a map of both regions, with every island in its real position and rotation, plus decoration islands, traders and the raider
  • Islands drawn as a tile map (buildable, marsh, river, harbour) or as the game’s own artwork
  • Zoom with Ctrl + mouse wheel and drag to pan
  • Hover an island for its fertilities, slot counts and tile breakdown