Show pageOld revisionsBacklinksBack to top This page is read only. You can view the source, but not change it. Ask your administrator if you think this is wrong. ====== Goods ====== [{{ :screenshots:goods_overview.jpg?300|The '**Consumer Goods**' overview in Trading Post showing empty storages for all **goods**.}}] In** **//Anno 117: Pax Romana//, **Goods** are defined as tangible resources that you can move and store across your empire. They may be held in island [[Buildings:Warehouses|warehouses]] or transported in a [[Units: Ships|ship's]] cargo hold, with quantities tracked in tons. Each **good** is obtained through a dedicated [[Buildings:Production Buildings|production building]], often requiring simpler materials as inputs to manufacture into more advanced products. Many **goods** can also be sourced outside of traditional production, such as through trade, quests, or item-based effects. **Goods** play a central role in every //Anno's// gameplay and serve multiple functions, including constructing [[Buildings|buildings]], fulfilling [[Population Needs|population needs]], supplying other production chains, crafting [[Units:Military Units|military units]] or [[Units: Ships|ships]], fueling trade with NPCs or third parties, and supporting quest fulfillment. ===== Basics ===== Each island has a defined maximum storage capacity that limits how many tons of any given **good** can be held at once. As long as at least one ton of a **good** is stored on an island, it is universally accessible to all other [[Buildings:Warehouses|warehouses]] and [[Buildings:Residences|residences]] on that island. [[Buildings:Production Buildings|Production facilities]] maintain their own local storage buffers for the **goods** they use and produce. Required materials must be physically delivered to these buildings - either by carts dispatched from the facility itself or by direct deliveries from other producers. When **goods** are manufactured, they must be carted to a [[Buildings:Warehouses|warehouse]] before being added to the island’s shared storage. [[Buildings:Residences|Residential buildings]] draw consumption products directly from the island-wide storage rather than through physical transport, and consumption occurs continuously based on the combined demand of all active households. Certain non-residential and non-production buildings like shipyards and military buildings also draw product costs for their units directly from the island-wide storage. **Goods** can be moved between islands via [[Units: Ships|ships]], with transfers occurring through loading or unloading at a Trading Post (also known as Kontor) or a Trading Pier. Transport can be handled manually or automated through trade routes. [[Units: Ships|Ships]] carry cargo inside of their discrete cargo slots, each capable of holding up to 50 tons of a single **good** by default. ===== Obtaining Goods ===== **Goods** can enter a player's economy through a variety of methods. While every **good** can be produced through its corresponding production chain, many **goods** may also be obtained through alternative sources. **Goods** can be acquired using one of the following methods: * Production * Trade * Quests * Contracts ===== Using Goods ===== **Goods** can be used by the player in of the following methods: * Fulfilling your residence's needs * Input for production buildings * Construction of buildings and ships, repairing ruins. * Trade * Completing Quests and Contracts * Amphitheatre events ===== Good Categories ===== **Goods** are divided into several categories, either by production method or by intended usage: * Consumer Goods * Construction Materials * Raw Materials * Agricultural Goods * Intermediate Goods === Consumer Goods === Consumer Goods are used by your residents to fulfill their needs. === Construction Materials === Construction Materials are used to construct new buildings or repair them from their ruin state. They are also used to construct ships and to train military units. === Raw Materials === Raw Materials serve as input for your production buildings and are generally produced from natural resources of your island, i.e. Coasts, Trees, Meadows, Marsh, River Slots or Mine Slots. === Agricultural Goods === Agricultural Goods mainly serve as input for your production buildings and are generally produced from Farms or Livestock Farms., === Intermediate Goods === Intermediate Goods are products that have been made from raw materials or agricultural goods by production buildings 'in the middle of a production chain'. These products are then sent to other production buildings to be processed further to make more complex end products, such as Consumer Goods or Building Materials. goods.txt Last modified: 2025/11/23 15:45by taludas