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goods [2025/11/23 15:45] – created taludasgoods [2026/04/25 20:08] (current) taludas
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 [{{ :screenshots:goods_overview.jpg?300|The '**Consumer Goods**' overview in Trading Post showing empty storages for all **goods**.}}] [{{ :screenshots:goods_overview.jpg?300|The '**Consumer Goods**' overview in Trading Post showing empty storages for all **goods**.}}]
  
-In** **//Anno 117: Pax Romana//, **Goods** are defined as tangible resources that you can move and store across your empire. They may be held in island [[Buildings:Warehouses|warehouses]] or transported in a [[Units: Ships|ship's]] cargo hold, with quantities tracked in tons. Each **good** is obtained through a dedicated [[Buildings:Production Buildings|production building]], often requiring simpler materials as inputs to manufacture into more advanced products. Many **goods** can also be sourced outside of traditional production, such as through trade, quests, or item-based effects. **Goods** play a central role in every //Anno's// gameplay and serve multiple functions, including constructing [[Buildings|buildings]], fulfilling [[Population Needs|population needs]], supplying other production chains, crafting [[Units:Military Units|military units]] or [[Units: Ships|ships]], fueling trade with NPCs or third parties, and supporting quest fulfillment.+In** **//Anno 117: Pax Romana//, **Goods** are defined as tangible resources that you can move and store across your empire. They may be held in island [[Buildings:Warehouses|warehouses]] or transported in a [[Units: Ships|ship's]] cargo hold, with quantities tracked in talenta. Each **good** is obtained through a dedicated [[Buildings:Production Buildings|production building]], often requiring simpler materials as inputs to manufacture into more advanced products. Many **goods** can also be sourced outside of traditional production, such as through trade, quests, or item-based effects. **Goods** play a central role in every //Anno's// gameplay and serve multiple functions, including constructing [[Buildings|buildings]], fulfilling [[Population Needs|population needs]], supplying other production chains, crafting [[Units:Military Units|military units]] or [[Units: Ships|ships]], fueling trade with NPCs or third parties, and supporting quest fulfillment.
  
 ===== Basics ===== ===== Basics =====
  
-Each island has a defined maximum storage capacity that limits how many tons of any given **good** can be held at once. As long as at least one ton of a **good** is stored on an island, it is universally accessible to all other [[Buildings:Warehouses|warehouses]] and [[Buildings:Residences|residences]] on that island.+Each island has a defined maximum storage capacity that limits how many talenta of any given **good** can be held at once. As long as at least one talent of it is stored on an island, it is universally accessible to all other [[Buildings:Warehouses|warehouses]] and [[Buildings:Residences|residences]] on that island.
  
 [[Buildings:Production Buildings|Production facilities]] maintain their own local storage buffers for the **goods** they use and produce. Required materials must be physically delivered to these buildings - either by carts dispatched from the facility itself or by direct deliveries from other producers. When **goods** are manufactured, they must be carted to a [[Buildings:Warehouses|warehouse]] before being added to the island’s shared storage. [[Buildings:Production Buildings|Production facilities]] maintain their own local storage buffers for the **goods** they use and produce. Required materials must be physically delivered to these buildings - either by carts dispatched from the facility itself or by direct deliveries from other producers. When **goods** are manufactured, they must be carted to a [[Buildings:Warehouses|warehouse]] before being added to the island’s shared storage.
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 ===== Obtaining Goods ===== ===== Obtaining Goods =====
  
-**Goods** can enter a player's economy through a variety of methods. While every **good** can be produced through its corresponding production chain, many **goods** may also be obtained through alternative sources. **Goods** can be acquired using one of the following methods:+**Goods** can enter a player's economy through a variety of methods. While every **good** can be produced through its corresponding production chain, many of them may also be obtained through alternative sources using one of the following methods:
   * Production   * Production
   * Trade   * Trade
   * Quests   * Quests
   * Contracts   * Contracts
 +  * Item effects
  
 ===== Using Goods ===== ===== Using Goods =====
-**Goods** can be used by the player in of the following methods:+**Goods** can be used by the player in one of the following methods:
   * Fulfilling your residence's needs   * Fulfilling your residence's needs
   * Input for production buildings   * Input for production buildings
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 === Consumer Goods === === Consumer Goods ===
-Consumer Goods are used by your residents to fulfill their needs.+**Consumer Goods** are used by your residents to fulfill their needs.
  
 === Construction Materials === === Construction Materials ===
-Construction Materials are used to construct new buildings or repair them from their ruin state. They are also used to construct ships and to train military units.+**Construction Materials** are used to construct new buildings or repair them from their ruin state. They are also used to construct ships and to train military units.
  
 === Raw Materials === === Raw Materials ===
-Raw Materials serve as input for your production buildings and are generally produced from natural resources of your island, i.e. Coasts, Trees, Meadows, Marsh, River Slots or Mine Slots.+**Raw Materials** serve as input for your production buildings and are generally produced from natural resources of your island, i.e. Coasts, Trees, Meadows, Marsh, River Slots or Mine Slots.
  
 === Agricultural Goods === === Agricultural Goods ===
-Agricultural Goods mainly serve as input for your production buildings and are generally produced from Farms or Livestock Farms.,+**Agricultural Goods** mainly serve as input for your production buildings and are generally produced from Crop Farms, Plantations or Livestock Farms requiring specific island fertilities.
  
 === Intermediate Goods === === Intermediate Goods ===
-Intermediate Goods are products that have been made from raw materials or agricultural goods by production buildings 'in the middle of a production chain'. These products are then sent to other production buildings to be processed further to make more complex end products, such as Consumer Goods or Building Materials.+**Intermediate Goods** are products that have been crafted from **Raw Materials** and/or **Agricultural Goods** by production buildings 'in the middle of a production chain'. These products are then sent to other production buildings to be processed further to make more complex end products, such as Consumer Goods or Building Materials.
  
  • goods.1763909149.txt.gz
  • Last modified: 2025/11/23 15:45
  • by taludas