fertilities_and_lodes

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Fertilities and Lodes

Each region in Anno 117: Pax Romana features a unique set of fertilities and lodes, which are distributed to the islands in each session. The individual type of resource is determined by the Map Generator considering user settings chosen at the start of a new game. Fertilities and Lodes setting cannot be changed after initial game creation.

For a quick overview, players have the option of examining the available fertilities and lodes of a specific island by hovering over the icons positioned above the minimap. Furthermore, a comprehensive overview of the available fertilities and lodes on a given island can be accessed by hovering over the respective island in the trade route menu. This enables a direct comparison of the islands for future expansion.

In Anno 117: Pax Romana, fertilities determine an island’s capability to support the cultivation of specific agricultural goods. Production buildings that rely on these fertilities can only operate if the required fertility is present on the island. There are several types of fertilities, each associated with different kinds of production:

  • Farms utilize crop fertilities, allowing players to arrange field modules on empty tiles in flexible shapes as long as all field tiles remain connected to the main building.
  • Harbor buildings take advantage of aquatic fertilities, requiring only their own building space along the coastline to produce goods.
  • Free Area buildings depend on specific animal habitats on the island and either unoccupied tiles, forest or swamp area within a limited radius around the building to produce goods.

In Anno 117: Pax Romana, lodes determine an island’s capability to support the extraction of certain raw material goods by mines.

Mines can only be built upon a limited number of mountain slots. These are game objects that are spread along the base of the island's mountains in random patterns. Their number is determined by the Map Generator considering user settings chosen at the start of a new game and cannot be changed after initial game creation.

Using the Research feature, players can add certain fertilities and lodes to all of their islands or add additional allowed area types for Free Area buildings.

Abundances are certain fertilities and lodes that are not specifically indicated by the game because every island has them, so showing them would be superfluous for the player. Players can build the associated production building anywhere in the Region.

Each island has a fixed number of fertility spots, which the map generator turns into a fertility. The number of spots is determined by the 'Fertilities and Lodes' player setting. This setting cannot be changed after initial game creation.

There are three tables for generation: Main, Secondary and Tertiary island. Depending on which role that island was spawned in by the map generator, the appropriate fertility table is selected. For each island, the slots are now processed in order from slot 1 to n, and for each slot, a fertility from the relevent table that does not yet exist on the island is picked.

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  • Last modified: 2025/11/13 13:14
  • by taludas