Differences
This shows you the differences between two versions of the page.
| Both sides previous revision Previous revision Next revision | Previous revision | ||
| fertilities_and_lodes [2025/11/23 12:14] – taludas | fertilities_and_lodes [2025/11/23 14:42] (current) – taludas | ||
|---|---|---|---|
| Line 1: | Line 1: | ||
| ====== Fertilities and Lodes ====== | ====== Fertilities and Lodes ====== | ||
| - | [{{ : | ||
| - | [{{ : | + | [{{ : |
| - | + | ||
| - | [{{ : | + | |
| In //Anno 117: Pax Romana//, each region is distinguished by an unique set of **fertilities and lodes**. These are defined as the resources that are necessary for the effective functioning of specific production buildings. The distribution of these resources to the islands is an integral component of the gameplay, occurring on each new game creation. The individual type of each resource is determined by the Map Generator considering user settings chosen at the start of a new game. It is important to note that once a game has been created, changes to the **' | In //Anno 117: Pax Romana//, each region is distinguished by an unique set of **fertilities and lodes**. These are defined as the resources that are necessary for the effective functioning of specific production buildings. The distribution of these resources to the islands is an integral component of the gameplay, occurring on each new game creation. The individual type of each resource is determined by the Map Generator considering user settings chosen at the start of a new game. It is important to note that once a game has been created, changes to the **' | ||
| Line 11: | Line 8: | ||
| Furthermore, | Furthermore, | ||
| - | |||
| - | |||
| ---- | ---- | ||
| - | |||
| There are several types of resources, each associated with different kinds of production: | There are several types of resources, each associated with different kinds of production: | ||
| Line 27: | Line 21: | ||
| In //Anno 117: Pax Romana//, **fertilities** determine an island’s capability to support the cultivation of specific agricultural [[Goods|goods]]. Production buildings that rely on these fertilities can only operate if the required fertility is present on the island. | In //Anno 117: Pax Romana//, **fertilities** determine an island’s capability to support the cultivation of specific agricultural [[Goods|goods]]. Production buildings that rely on these fertilities can only operate if the required fertility is present on the island. | ||
| + | |||
| + | |||
| + | |< 100% 5% 95% >| | ||
| ^ Region | ^ Region | ||
| - | | **Latium** | {{: | + | | **Latium** | {{: |
| - | | **Albion** | {{: | + | | **Albion** | {{: |
| ===== Lodes ===== | ===== Lodes ===== | ||
| In //Anno 117: Pax Romana//, **lodes **determine an island’s capability to support the extraction of certain raw material [[Goods|goods]] by mines or river slot buildings. | In //Anno 117: Pax Romana//, **lodes **determine an island’s capability to support the extraction of certain raw material [[Goods|goods]] by mines or river slot buildings. | ||
| + | |||
| + | |||
| + | |< 100% 5% 95% >| | ||
| ^ Region | ^ Region | ||
| - | | **Latium** | {{: | + | | **Latium** | {{: |
| - | | **Albion** | {{: | + | | **Albion** | {{: |
| ===== Abundances ===== | ===== Abundances ===== | ||
| **Abundances** are certain **fertilities and lodes** that are not specifically indicated by the game because every island has them, so showing them would be superfluous for the player. Players can build the associated production building anywhere in the Region as long as all other gameplay rules are respected. Livestock Farms in particular do not require a separate fertility. | **Abundances** are certain **fertilities and lodes** that are not specifically indicated by the game because every island has them, so showing them would be superfluous for the player. Players can build the associated production building anywhere in the Region as long as all other gameplay rules are respected. Livestock Farms in particular do not require a separate fertility. | ||
| + | |||
| + | |||
| + | |< 100% 5% 95% >| | ||
| ^ Region | ^ Region | ||
| - | | **Latium** | + | | **Latium** |
| - | | **Albion** | + | | **Albion** |
| - | ==== Map Generator ==== | + | ===== Map Generator |
| Each island has a fixed number of fertility spots, which the map generator turns into a fertility. The number of spots is determined by the ' | Each island has a fixed number of fertility spots, which the map generator turns into a fertility. The number of spots is determined by the ' | ||
| - | For each **fertilities and lodes setting** (abundant, regular, sparse), there are three so-called //Fertility Sets// for their generation: Starter, Secondary and Tertiary island. Depending on which role an island was spawned in by the map generator (Starter or Regular), an appropriate //Fertility Set// is selected (Starter Set for Starter islands, Seconday or Tertiary Sets for Regular islands). For each island, the available slots are now processed in order from slot 1 to n, and for each slot, a fertility from the designated //Fertility Pool// is selected at random. Weight can be added to a fertility by adding multiple entries of it into the //Fertility Pool//. A fertility cannot be appointed more than once to an island. If a fertility is available in more than one //Fertility Pool //and is already present on the island from an earlier draw,// //it is no longer considered for selection in each following draw. | ||
| + | |< 20% 5% 15% >| | ||
| + | |||
| + | ^ Setting ^ No. of available fertility slots ^ | ||
| + | | **Abundant** | 6 | | ||
| + | | **Regular** | 5 | | ||
| + | | **Sparse** | 4 | | ||
| + | |||
| + | For each **fertilities and lodes** setting (abundant, regular, sparse), there are three so-called //Fertility Sets// for map generation: ' | ||
| + | |||
| + | The following tables illustrate the possible fertility distributions for each **fertilities and lodes** 'Game World' setting by listing the used //Fertility Pools// for each //Fertility Set//. | ||
| + | |||
| + | ==== Game World Setting: Abundant ==== | ||
| + | === Latium === | ||
| + | |||
| + | |< 100% 10% 15% 15% 15% 15% 15% 15%>| | ||
| + | |||
| + | ^ {{: | ||
| + | ^ Fertility Set | ||
| + | | **Starter** | ||
| + | | ::: | {{: | ||
| + | | ::: | | ||
| + | | ::: | | ||
| + | | ::: | | ||
| + | | ::: | | ||
| + | | | | ||
| + | ^ Fertility Set | ||
| + | | **Secondary** | ||
| + | | ::: | {{: | ||
| + | | ::: | | ||
| + | | ::: | | ||
| + | | ::: | | ||
| + | | ::: | | ||
| + | | | | ||
| + | ^ Fertility Set | ||
| + | | **Tertiary** | ||
| + | | ::: | {{: | ||
| + | | ::: | | ||
| + | | ::: | | ||
| + | | ::: | | ||
| + | | ::: | | ||
| + | |||
| + | |||
| + | === Albion === | ||
| + | |||
| + | |< 100% 10% 15% 15% 15% 15% 15% 15%>| | ||
| + | ^ {{: | ||
| + | ^ Fertility Set | ||
| + | | **Starter** | ||
| + | | ::: | {{: | ||
| + | | ::: | | ||
| + | | ::: | | ||
| + | | ::: | | ||
| + | | ::: | | ||
| + | | | | ||
| + | ^ Fertility Set | ||
| + | | **Secondary** | ||
| + | | ::: | {{: | ||
| + | | ::: | | ||
| + | | ::: | | ||
| + | | ::: | | ||
| + | | ::: | | ||
| + | | | | ||
| + | ^ Fertility Set | ||
| + | | **Tertiary** | ||
| + | | ::: | {{: | ||
| + | | ::: | | ||
| + | | ::: | | ||
| + | | ::: | | ||
| + | | ::: | | ||
| + | |||
| + | ==== Game World Setting: Regular ==== | ||
| + | === Latium === | ||
| + | |||
| + | |< 100% 10% 15% 15% 15% 15% 15% 15%>| | ||
| + | |||
| + | ^ {{: | ||
| + | ^ Fertility Set | ||
| + | | **Starter** | ||
| + | | ::: | {{: | ||
| + | | ::: | | | | ||
| + | | ::: | | | | ||
| + | | ::: | | | | ||
| + | | ::: | | | | ||
| + | | | | ||
| + | ^ Fertility Set | ||
| + | | **Secondary** | ||
| + | | ::: | {{: | ||
| + | | ::: | | | | ||
| + | | ::: | | | | ||
| + | | ::: | | | | ||
| + | | ::: | | | | ||
| + | | | | ||
| + | ^ Fertility Set | ||
| + | | **Tertiary** | ||
| + | | ::: | {{: | ||
| + | | ::: | | | {{: | ||
| + | | ::: | | | {{: | ||
| + | | ::: | | | {{: | ||
| + | | ::: | | | {{: | ||
| + | |||
| + | |||
| + | === Albion === | ||
| + | |||
| + | |< 100% 10% 15% 15% 15% 15% 15% 15%>| | ||
| + | ^ {{: | ||
| + | ^ Fertility Set | ||
| + | | **Starter** | ||
| + | | ::: | {{: | ||
| + | | ::: | | {{: | ||
| + | | ::: | | | | ||
| + | | ::: | | | | ||
| + | | ::: | | | | ||
| + | | | | ||
| + | ^ Fertility Set | ||
| + | | **Secondary** | ||
| + | | ::: | {{: | ||
| + | | ::: | {{: | ||
| + | | ::: | | | | ||
| + | | ::: | | | | ||
| + | | ::: | | | | ||
| + | | | | ||
| + | ^ Fertility Set | ||
| + | | **Tertiary** | ||
| + | | ::: | {{: | ||
| + | | ::: | | | | ||
| + | | ::: | | | | ||
| + | | ::: | | | | ||
| + | | ::: | | | | ||
| + | |||
| + | |||
| + | ==== Game World Setting: Sparse ==== | ||
| + | === Latium === | ||
| + | |||
| + | |< 100% 10% 15% 15% 15% 15% 15% 15%>| | ||
| + | |||
| + | ^ {{: | ||
| + | ^ Fertility Set | ||
| + | | **Starter** | ||
| + | | ::: | {{: | ||
| + | | ::: | | | ||
| + | | ::: | | | ||
| + | | ::: | | | ||
| + | | ::: | | | ||
| + | | | | ||
| + | ^ Fertility Set | ||
| + | | **Secondary** | ||
| + | | ::: | {{: | ||
| + | | ::: | | | ||
| + | | ::: | | | ||
| + | | ::: | | | ||
| + | | ::: | | | ||
| + | | | | ||
| + | ^ Fertility Set | ||
| + | | **Tertiary** | ||
| + | | ::: | {{: | ||
| + | | ::: | | {{: | ||
| + | | ::: | | {{: | ||
| + | | ::: | | {{: | ||
| + | | ::: | | {{: | ||
| + | |||
| + | === Albion === | ||
| + | |< 100% 10% 15% 15% 15% 15% 15% 15%>| | ||
| + | ^ {{: | ||
| + | ^ Fertility Set | ||
| + | | **Starter** | ||
| + | | ::: | {{: | ||
| + | | ::: | | {{: | ||
| + | | ::: | | | ||
| + | | ::: | | | ||
| + | | ::: | | | ||
| + | | | | ||
| + | ^ Fertility Set | ||
| + | | **Secondary** | ||
| + | | ::: | {{: | ||
| + | | ::: | {{: | ||
| + | | ::: | | | ||
| + | | ::: | | | ||
| + | | ::: | | | ||
| + | | | | ||
| + | ^ Fertility Set | ||
| + | | **Tertiary** | ||
| + | | ::: | {{: | ||
| + | | ::: | | | ||
| + | | ::: | | | ||
| + | | ::: | | | ||
| + | | ::: | | | ||