fertilities_and_lodes

Differences

This shows you the differences between two versions of the page.

Link to this comparison view

Next revision
Previous revision
fertilities_and_lodes [2025/11/13 11:52] – created taludasfertilities_and_lodes [2025/11/15 16:52] (current) – [Fertilities and Lodes] taludas
Line 3: Line 3:
 Each region in Anno 117: Pax Romana features a unique set of **fertilities and lodes**, which are distributed to the islands in each session. The individual type of resource is determined by the Map Generator considering user settings chosen at the start of a new game. **Fertilities and Lodes** setting cannot be changed after initial game creation. Each region in Anno 117: Pax Romana features a unique set of **fertilities and lodes**, which are distributed to the islands in each session. The individual type of resource is determined by the Map Generator considering user settings chosen at the start of a new game. **Fertilities and Lodes** setting cannot be changed after initial game creation.
  
-For a quick overview, players have the option of examining the available **fertilities and lodes** of a specific island by hovering over the icons positioned above the minimap.  Furthermore, a comprehensive overview of the available **fertilities and lodes** on a given island can be accessed by hovering over the respective island in the trade route menu. This enables a direct comparison of the islands for future expansion.+For a quick overview, players have the option of examining the available **fertilities and lodes** of a specific island by hovering over the icons positioned above the minimap.  Furthermore, a comprehensive overview of the available **fertilities and lodes** on a given island can be accessed by hovering over the respective island in the trade route or Province map menu. This enables a direct comparison of the islands for future expansion.
  
-===== Fertilities =====+ 
 +==== Fertilities ====
  
 In //Anno 117: Pax Romana//, **fertilities** determine an island’s capability to support the cultivation of specific agricultural [[Goods|goods]]. Production buildings that rely on these fertilities can only operate if the required fertility is present on the island. There are several types of fertilities, each associated with different kinds of production: In //Anno 117: Pax Romana//, **fertilities** determine an island’s capability to support the cultivation of specific agricultural [[Goods|goods]]. Production buildings that rely on these fertilities can only operate if the required fertility is present on the island. There are several types of fertilities, each associated with different kinds of production:
Line 13: Line 14:
   * **Free Area buildings **depend on specific animal habitats on the island and either unoccupied tiles, forest or swamp area within a limited radius around the building to produce [[Goods|goods]].   * **Free Area buildings **depend on specific animal habitats on the island and either unoccupied tiles, forest or swamp area within a limited radius around the building to produce [[Goods|goods]].
  
-===== Lodes =====+^ Region  ^ Fertility 
 +| **Latium**  | {{:goods:icon_3d_mackerels_goods_0.png?32|Mackerel}}[[Mackerel|Mackerel]], {{:goods:icon_3d_lavender_goods_0.png?32|Lavender}}[[Lavender|Lavender]], {{:goods:icon_3d_resin_goods_0.png?32|Resin}}[[Resin|Resin]], {{:goods:icon_3d_olives_goods_0.png?32|Olives}}[[Olives|Olives]], {{:goods:icon_3d_grapes_goods_0.png?32|Grapes}}[[Grapes|Grapes]], {{:goods:icon_3d_flax_goods_0.png?32|Flax}}[[Flax|Flax]], {{:goods:icon_3d_murex_snails_goods_0.png?32|Murex Snail}}[[Murex Snails|Murex Snails]], {{:goods:icon_3d_cypress_wood_goods_0.png?32|Sandarac}}[[Sandarac|Sandarac]], {{:goods:icon_3d_oysters_goods_0.png?32|Oysters}}[[Oysters|Oysters]], {{:goods:icon_3d_sturgeons_goods_0.png?32|Sturgeon}}[[Sturgeon|Sturgeon]] | 
 +| **Albion**  | {{:goods:icon_3d_barley_goods_0.png?32|Barley}}[[Barley|Barley]], {{:goods:icon_3d_herbs_goods_0.png?32|Herbs}}[[Herbs|Herbs]], {{:goods:icon_3d_dye_plants_goods_0.png?32|Dye Plants}}[[Dye Plants|Dye Plants]], {{:goods:icon_3d_resin_goods_0.png?32|Resin}}[[Resin|Resin]], {{:goods:icon_3d_samphire_goods_0.png?32|Saltwort}}[[Saltwort|Saltwort]], {{:goods:icon_3d_marsh_birds_goods_0.png?32|Small Birds}}[[Small Birds|Small Birds]], {{:goods:icon_3d_flax_goods_0.png?32|Flax}}[[Flax|Flax]], {{:goods:icon_3d_beaver_goods_0.png?32|Beaver}}[[Beaver|Beaver]], {{:goods:icon_3d_ponies_goods_0.png?32|Ponies}}[[Ponies|Ponies]], {{:goods:icon_3d_seashells_goods_0.png?32|Sea Shells}}[[Sea Shells|Sea Shells]] | 
 + 
 +==== Lodes ====
  
 In //Anno 117: Pax Romana//, **lodes **determine an island’s capability to support the extraction of certain raw material [[Goods|goods]] by mines. In //Anno 117: Pax Romana//, **lodes **determine an island’s capability to support the extraction of certain raw material [[Goods|goods]] by mines.
Line 20: Line 25:
  
 Using the [[Research|Research]] feature, players can add certain **fertilities and lodes** to all of their islands or add additional allowed area types for Free Area buildings. Using the [[Research|Research]] feature, players can add certain **fertilities and lodes** to all of their islands or add additional allowed area types for Free Area buildings.
 +
 +==== Abundances ====
 +
 +**Abundances** are certain **fertilities and lodes** that are not specifically indicated by the game because every island has them, so showing them would be superfluous for the player. Players can build the associated production building anywhere in the Region.
 +
 +==== Map Generator ====
 +
 +Each island has a fixed number of fertility spots, which the map generator turns into a fertility. The number of spots is determined by the '**Fertilities and Lodes' **player setting. This setting cannot be changed after initial game creation.
 +
 +There are three tables for generation: Main, Secondary and Tertiary island. Depending on which role that island was spawned in by the map generator, the appropriate fertility table is selected. For each island, the slots are now processed in order from slot 1 to n, and for each slot, a fertility from the relevent table that does not yet exist on the island is picked.
  
  
  • fertilities_and_lodes.1763031134.txt.gz
  • Last modified: 2025/11/13 11:52
  • by taludas