====== Goods ====== [{{ :screenshots:goods_overview.jpg?300|The '**Consumer Goods**' overview in Trading Post showing empty storages for all **goods**.}}] In** **//Anno 117: Pax Romana//, **Goods** are defined as tangible resources that you can move and store across your empire. They may be held in island [[Buildings:Warehouses|warehouses]] or transported in a [[Units: Ships|ship's]] cargo hold, with quantities tracked in tons. Each **good** is obtained through a dedicated [[Buildings:Production Buildings|production building]], often requiring simpler materials as inputs to manufacture into more advanced products. Many **goods** can also be sourced outside of traditional production, such as through trade, quests, or item-based effects. **Goods** play a central role in every //Anno's// gameplay and serve multiple functions, including constructing [[Buildings|buildings]], fulfilling [[Population Needs|population needs]], supplying other production chains, crafting [[Units:Military Units|military units]] or [[Units: Ships|ships]], fueling trade with NPCs or third parties, and supporting quest fulfillment. ===== Basics ===== Each island has a defined maximum storage capacity that limits how many tons of any given **good** can be held at once. As long as at least one ton of a **good** is stored on an island, it is universally accessible to all other [[Buildings:Warehouses|warehouses]] and [[Buildings:Residences|residences]] on that island. [[Buildings:Production Buildings|Production facilities]] maintain their own local storage buffers for the **goods** they use and produce. Required materials must be physically delivered to these buildings - either by carts dispatched from the facility itself or by direct deliveries from other producers. When **goods** are manufactured, they must be carted to a [[Buildings:Warehouses|warehouse]] before being added to the island’s shared storage. [[Buildings:Residences|Residential buildings]] draw consumption products directly from the island-wide storage rather than through physical transport, and consumption occurs continuously based on the combined demand of all active households. Certain non-residential and non-production buildings like shipyards and military buildings also draw product costs for their units directly from the island-wide storage. **Goods** can be moved between islands via [[Units: Ships|ships]], with transfers occurring through loading or unloading at a Trading Post (also known as Kontor) or a Trading Pier. Transport can be handled manually or automated through trade routes. [[Units: Ships|Ships]] carry cargo inside of their discrete cargo slots, each capable of holding up to 50 tons of a single **good** by default. ===== Obtaining Goods ===== **Goods** can enter a player's economy through a variety of methods. While every **good** can be produced through its corresponding production chain, many **goods** may also be obtained through alternative sources. **Goods** can be acquired using one of the following methods: * Production * Trade * Quests * Contracts ===== Using Goods ===== **Goods** can be used by the player in of the following methods: * Fulfilling your residence's needs * Input for production buildings * Construction of buildings and ships, repairing ruins. * Trade * Completing Quests and Contracts * Amphitheatre events ===== Good Categories ===== **Goods** are divided into several categories, either by production method or by intended usage: * Consumer Goods * Construction Materials * Raw Materials * Agricultural Goods * Intermediate Goods === Consumer Goods === Consumer Goods are used by your residents to fulfill their needs. === Construction Materials === Construction Materials are used to construct new buildings or repair them from their ruin state. They are also used to construct ships and to train military units. === Raw Materials === Raw Materials serve as input for your production buildings and are generally produced from natural resources of your island, i.e. Coasts, Trees, Meadows, Marsh, River Slots or Mine Slots. === Agricultural Goods === Agricultural Goods mainly serve as input for your production buildings and are generally produced from Farms or Livestock Farms., === Intermediate Goods === Intermediate Goods are products that have been made from raw materials or agricultural goods by production buildings 'in the middle of a production chain'. These products are then sent to other production buildings to be processed further to make more complex end products, such as Consumer Goods or Building Materials.